![]() ![]() ![]() I should point out I'm already a 3DC license holder, and plan to upgrade, so I don't need to be sold on the feature set outside of texturing. 3D Coat is a commercial digital clay program that is aimed to make free-form, high-quality 3D models out of scratch objects. The news that 3DC is incorporating support for Megascans is great, and is certainly a differentiator from Substance, especially for those of us aiming our work in an Unreal Engine pipeline. Adobe Substance Painter is one of the leading programs in the 3D modeling industry, which is ideal for designing anything from realistic and cartoonish graphics, to fashion and style designing, and everything in between. 74.0 78.4 15.5 Computer Games 14.4 Design 10.3 Graphic Design 8.2 Marketing and Advertising 7.2 Other 44. ![]() What 3D Coat really needs is a take on the dynamic texturing and masking that can be found in mixer/painter (in contrast, they lack the good painting tools 3DC offers). Reviewers of both Blender and Adobe Substance 3D Painter were most often representing companies in the Small-Business segment. I'm hoping there are some forum frequenters here who do hard surface realistic texturing work at a professional level, are familiar with Painter, but have chosen to do the work in 3DC instead. Mix that with Blender's painting features/addons and you can have an alternative version of Substance Painter in Blender, for free. My work is almost all in hard surface, though also includes other "environmental artist" more organic objectives like foliage, rocks, etc. About as far as many related posts go is to say "3D Coat is great for hand painted texturing", but that isn't very helpful in understanding how the two actually compare for doing realistic hard surface model texturing. I would say 3D-Coat is simpler but also more straightforward if you just want to paint on some geometry. I was hoping (Don, Carlosan, others) might have some useful comments, or links to info you think helps to shed light on this. posts, I haven't yet read any really good, objective comparisons of using 3D-Coat's texturing and baking toolsets as opposed to taking the model into Substance Painter. After much not very helpful/informative Google'ing, and reading Polycount etc. ![]()
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